![]() ![]() The Redeemer is getting its rework soon ™ It is also one that I would say you should never ever get rid of. The Merchantman is just starting to be worked on, but should be an interesting alien ship. The Reclaimer is still waiting on salvage game loops to be in, so it is pretty useless right now. The Gemini wont be in game for some time, and is all about passenger service. The Carrack is excellent, but its primary game loop is not in yet so it is just a big cargo hauler for now. It is expensive and has little to offer for the high price tag. The Terrapin is a hard ship to justify in my opinion. Things like scavenging and salvage, fuel harvesting and refueling, repairs, exploration, medical, etc.įigure out what sounds fun to you and I can help you build a fleet around that.īased on what you have, it looks like a lot of what you want to do is combat with exploration and cargo hauling as secondary. IN the long term there is a lot more coming that you will be able to focus on as your primary profession. In the short term, you can go a couple of directions. Usually I tell people there is the short term what to do and the long term what to do. Yes the F7A upgrade will work on the super hornetĭetermining the best fleet is all about knowing what you want to do in the verse.
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